> For the complete documentation index, see [llms.txt](https://sogni.gitbook.io/sogni-docs/llms.txt). Markdown versions of documentation pages are available by appending `.md` to page URLs; this page is available as [Markdown](https://sogni.gitbook.io/sogni-docs/sogni-studio/creating-videos/convert-image-to-video.md).

# Convert Image to Video

**Convert to Video** is the fastest way to bring a single image to life. It turns an existing image into a short video clip by adding motion, pacing, and cinematic direction—without requiring a full video setup.

This workflow is ideal for quick animations, testing ideas, or creating clips that you can later extend or combine.

<figure><img src="/files/ORCygsPLfn7dVQ9ZqCdz" alt="" width="375"><figcaption><p>Access the Convert to Video feature from the top toolbar.</p></figcaption></figure>

***

#### <mark style="color:blue;">Settings:</mark>

#### Cinematic Direction Prompt

The **Cinematic Direction Prompt** describes *how* the image should move and feel over time.

Instead of redefining the image itself, this prompt focuses on:

* camera behavior (push-in, pull-back, handheld, orbit)
* pacing (slow, fast, rhythmic, drifting)
* cinematic style (music video, film shot, documentary, abstract motion)

**Example**

> Rock music video, fast paced, slow shutter speed

Think of this as directing a shot, not rewriting the scene.

***

#### Presets and Custom Direction

You can choose a preset for common cinematic styles or write your own custom direction.

Presets are a great starting point if you want predictable results.\
Custom prompts give you full control when you already know the motion you want.

***

#### Include Image Prompt and Style

When enabled, Sogni automatically carries over:

* the original image prompt
* the image’s visual style

This helps maintain consistency between the still image and the generated video.

**Recommended:** Leave this enabled unless you intentionally want the motion to reinterpret the image.

***

#### FPS and Duration

* **FPS (Frames Per Second)**\
  Controls how smooth motion appears.
  * 16 FPS: cinematic, slightly stylized motion
  * 32 FPS: smoother, more fluid motion
* **Duration**\
  Sets the total length of the clip.

Longer clips take more time and cost more to render, so starting short is usually best.

***

#### Loop

When enabled, the clip is generated with looping in mind, making it suitable for seamless repeats or background motion.

Best used for:

* ambient scenes
* subtle camera motion
* abstract or rhythmic visuals

***

#### Create Video

Once you’re ready, click **Create Video** to start rendering.

* Video rendering runs on **Fast Supernet**
* Currently supports **Wan 2.2**
* Progress appears in the **Activity Window**
* You can continue working while the job runs

<figure><img src="/files/UGj4BrFWZGA9SvllTt79" alt="" width="375"><figcaption><p>Progress appears in the <strong>Activity Window.</strong><br>Use shortcut Command-1 or open it from the Windo menu<strong>.</strong></p></figcaption></figure>

When finished, the clip can be previewed, saved to the gallery, extended using frame references, or combined with other clips.

***

#### Tips for Better Results

* Images with clear depth (foreground / background separation) animate best.
* If motion feels too static, add directional cues like *slow push forward* or *camera drift*.
* If motion feels chaotic, simplify the prompt and reduce stylistic adjectives.
* Short clips are easier to refine—extend them later using first/last frame continuity.


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